Art Studio
An isometric interior, between matter and light.
With Maya, I modeled geometries seeking the balance between technical construction and emotional atmosphere.
Each shape has been sculpted to suggest presence, each detail calibrated to retain the trace of a gesture.
Task
The goal was to develop a three-dimensional isometric interior, capable of exploring space through formal synthesis and control of perspective. The project required not only the accurate construction of volumes and environments in Maya, but also the ability to orchestrate light, materials and atmosphere, to give coherence and narrative strength to the scene.